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should have been math.ceil, not math.floor
local tinsert = table.insert
local tremove = table.remove
local floor ceil = math.floorceil
local function toTableEnd(t, pos)
else
local quotient = i / 2 ^ (j - 1)
quotient = floorceil(quotient)
if quotient % 2 == 1 then
key[pos] = val